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# 11
04-12-2012, 09:06 PM
I agree with OP on all types. More is bestest.
--pissinggraffiti.com--
# 12
04-23-2012, 10:19 AM
Quote:
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Your thinking way too hard. A cover system? That's something you figure out in preproduction/production.
It cracks me up how some people don't realize how absurd their suggestions are. To implement this would be a HUGE, HUGE update, and completely change the game. We just need single elimination modes. 1 death your out for the round. I agree. I think it should be a parameter that can be enabled or disabled for EVERY game mode. Would make CTF a lot more intense! |
# 13
04-27-2012, 05:15 AM
my favorite game mode is lastman standing 
like cod style

like cod style
# 14
04-27-2012, 08:14 PM
This statement made me want to punch you and completely nullified ANY sensibility that was contained in your post.
Youtube:www.youtube.com/user/eonkool
Kawaii Desu Agents Deluxe Clan Member
Twitter:https://twitter.com/#!/EonBlueKoolAid
# 15
04-28-2012, 12:38 AM
# 16
04-29-2012, 02:17 PM
Here's another one:
<< Escape >>
There will be an attacking team and a defending team.
On the attacking team, there will be one player (chosen at random) that is designated as a VIP at the start of every round. The VIP is locked out of his/her primary weapon, but has +50 extra HP and cannot be detected by the HRV.
The goal is to have the VIP reach one of two randomly chosen "escape points" on the map without dying. The defending team wins by eliminating the VIP.
No respawns. After 5 rounds, the attacking and defending team switches place for another 6 rounds.
<< Escape >>
There will be an attacking team and a defending team.
On the attacking team, there will be one player (chosen at random) that is designated as a VIP at the start of every round. The VIP is locked out of his/her primary weapon, but has +50 extra HP and cannot be detected by the HRV.
The goal is to have the VIP reach one of two randomly chosen "escape points" on the map without dying. The defending team wins by eliminating the VIP.
No respawns. After 5 rounds, the attacking and defending team switches place for another 6 rounds.
ign // xeroslash
# 17
04-30-2012, 04:46 PM
*sniff* I smell... something familiar... *sniff sniff* Smells like... AVA...
The game is meant to be more run and gun, but some of my most memorable moments were those where myself and several team mates work our way through the enemy to their flag, using suppressing fire and cover to move up as bodies on both sides piled up. Anyways, +1 for more tactical modes. More modes is always good.
IGN: CobaltWolf | ReaX Co-LeaderThe game is meant to be more run and gun, but some of my most memorable moments were those where myself and several team mates work our way through the enemy to their flag, using suppressing fire and cover to move up as bodies on both sides piled up. Anyways, +1 for more tactical modes. More modes is always good.
"In the beginning, the universe was created. This made many people very angry and has widely been considered a bad move." -Douglas Adams, Hitchhiker's Guide to the Galaxy
"Strange that we spend more time congratulating those that have succeeded than encouraging those that have not." - Neil deGrasse Tyson
My suggestions thread-> blacklight-forum.perfectworld.com/showthread.php?t=537731
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